Repo ↗ · 原始 README ↗ · 文件包(Markdown/授權)
封面參考(原作): Grand Theft Auto V · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。
來源維護者: becaring · 版本: 9fbef449b511 · 整理日期: 2026-10-12
文件授權: Apache-2.0 · LICENSE · 本文形式: README 翻譯
下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。
SK8V
Skate 3 gameplay. GTA V’s open world.
SK8V 將 Skate 3 的 Flick-It 操控、滑板/滑手物理、沿桿滑行、Manual、抓車滑行、招式、連段、摔跤、計分、Session Marker 和 Hall of Meat 帶入 GTA V Legacy 故事模式。Skate 的遊戲玩法與 GTA 的角色、交通、武器、電台和世界互動並行運作。Skate 3 自身的音效引擎在 GTA 的混音器內運行,因此輪子在每個 GTA 表面上聽起來都不同。混凝土、瀝青、木頭、金屬、磁磚等各種材質聽起來都不一樣,你的輪子會在人行道的裂縫和接縫上發出咔嗒聲,幾乎達到全面覆蓋。
需求
- 必須使用控制器
- 建議使用 SSD 進行安裝
- Windows x64、GTA V Legacy 1.0.3889.0,以及 ScriptHookV v3889.0 / 1158.13 及其 ASI 載入器。(https://www.dev-c.com/gtav/scripthookv/)
- 一個控制器: Xbox 或 PlayStation(DualShock 4 / DualSense,USB 或藍牙)。不支援鍵盤滑板操作。在 PlayStation 手把上,Share(或觸控板)是 Back,Options 是 Start。
- 你自己的 Skate 3 Xbox 360 光碟 ISO 或提取的光碟資料夾(已測試:title ID 454108E6,media ID 5C087C2C,無標題更新)
- GTA 磁碟上約需 7 GB 可用空間 進行安裝;安裝後約剩 2 GB。
僅限故事模式。 不支援 GTA V Enhanced、GTA Online 和 FiveM。
安裝
- 從 Releases 下載並解壓最新的 SK8V 發行 ZIP,不是 GitHub 的 Source code ZIP。
- 關閉 GTA V 並執行
SK8V Setup.cmd。(如果你的 GTA 安裝在受保護的資料夾(Program Files 等),安裝程式會提供以管理員身分重新啟動的選項。) - 選擇你的 Skate 3 光碟,選擇 Regular 或 Goofy 站姿,然後按下 Install。安裝程式會盡可能偵測你的 GTA V 資料夾。
- 啟動 GTA V Legacy 故事模式並停用 BattlEye。在 GTA 的武器輪中選擇 滑板,然後按下
Y來騎上它。
安裝程式會從你的兩款遊戲副本準備資料。它可以在需要時下載本地 Python 環境,重新執行會從中斷處繼續準備。
命令列替代方案(Python 3.11+、NumPy、Pillow):
python tools/prepare.py --skate "<Skate 3.iso or folder>" --gta "<GTA V folder>" --stance Goofy --install --clean
(從解壓的發行資料夾執行;省略 --stance 即為 Regular)。
操控
所有常規滑板操控都是 Skate 3 的。 SK8V 新增了:
| 輸入 | 動作 |
|---|---|
| GTA 武器輪 → 滑板 | 進入 Skate 模式 |
Y / 按住 Y |
騎上或下來 / 收起滑板並返回 GTA |
鍵盤 / 或控制器 Back + LB |
開啟 SK8V 選單 |
Back / 按住 Back |
裝備或收起武器 / 持武時開啟武器輪 |
持武時 LB / RB |
瞄準 / 射擊 |
按住 LB + D-pad 左/右,武器已收起 |
切換電台(Skate 3 的配置) |
| D-pad | 表情動作,每個方向一個(在 SK8V 選單中設定) |
| D-pad 左/右,武器已裝備 | 切換武器 |
在可攀爬的牆邊徒步時連按兩次 X |
GTA 攀爬,然後返回 Skate |
游泳會自動切換到 GTA,之後返回 Skate。Hall of Meat 預設為開啟,可以在 SK8V 選單中停用,與其他遊戲玩法設定一起。
無法在選單中儲存設定?
- 右鍵點擊你的遊戲安裝資料夾並選擇內容。
- 點擊安全性標籤並點擊編輯。
- 點擊新增,輸入你的特定使用者帳戶名稱(或較不建議的,Everyone),然後點擊檢查名稱和確定。
- 選擇新新增的使用者或群組,在允許欄下勾選完全控制的方塊,然後點擊套用和確定
已知限制與未來支援
-
Rockstar 編輯器: 錄製和播放目前無法與 SK8V 搭配運作。支援計畫在未來更新中推出。
-
滑板時傳送: 在 Skate 模式啟動時直接傳送可能導致滑手掉穿地圖。傳送前先切換回 GTA 控制,然後在目的地恢復滑板。
-
GTA V Enhanced: SK8V 目前僅支援 GTA V Legacy。Enhanced Edition 相容性是長期目標,但可能需要大量額外工作且不保證實現。
支持我
[README 圖片](https://buymeacoffee.com/becaring) [README 圖片](https://ko-fi.com/becaring)
如果你玩 SK8V 玩得開心,捐款永遠不是必須的,但總是感激不盡 <3
解除安裝
在 GTA V 關閉的情況下,從其資料夾中移除這些:
SkateVLegacy.asi、SkateVRuntime.dll、SkateVLegacy.ini、SkateVLegacy.installed.jsonSK8V/update/x64/dlcpacks/skatev/
日誌和記錄在 %LOCALAPPDATA%\SkateV 中,可以單獨刪除。ScriptHookV 保持不動。
從原始碼建置
執行 BOOTSTRAP.bat 來建置程式碼,然後按照 BUILDING.md 來打包發行版。烘焙的世界碰撞資料從已發布的發行版複製。
授權條款
原創 SK8V 程式碼為 Apache-2.0;第三方元件保留自己的授權條款並在 NOTICE 中致謝。SK8V 是一個非官方粉絲專案,與 EA、Rockstar Games 或 Take-Two Interactive 無關。不包含任何 GTA V 或 Skate 3 零售資產、執行檔、金鑰或專有 SDK 可轉散發檔案;請自備遊戲副本。
授權與來源聲明
原始 README 與翻譯沿用 Apache-2.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。
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NOTICE
SK8V
Copyright 2026 becaring
Licensed under the Apache License, Version 2.0 (LICENSE).
SK8V is an unofficial fan project, unaffiliated with EA, Rockstar Games or
Take-Two Interactive. It contains no GTA V or Skate 3 code or data; players
convert their own copies. ScriptHookV is not included: it is fetched from
Alexander Blade's official distribution (dev-c.com) and the ASI links against
its SDK import library.
Real-time collision detection: credit to Sol4ra. The live GTA collision reader
(host/src/physics_level.*, rust/skatev-runtime/src/live.rs) is adapted for
Legacy from Sol4ra's LS-Skate-LiveCollision (GTA V Enhanced), shared with
SK8V by its author.
This product builds on the following third-party work.
Skate engine (Apache-2.0)
2010 Rust Rewrite Mashup, by chasmlol, a fork of IW4L by vladtrc.
https://github.com/chasmlol/2010-rust-rewrite-mashup
Copyright 2026 vladtrc; Skate engine by chasmlol.
Fetched at the commit pinned in upstreams.lock.json; patches/skate/ holds
SK8V's modifications to it. Its Skate 3 engine crates (skate-core,
skate-data, skate-host, skate-net) are compiled into SkateVRuntime.dll.
Skate 3 HUD and asset pipeline (Apache-2.0 by grant)
skate-3-rust-engine HUD modules (apt_vm, apt_display, apt_movie, apt_text,
apt_scene, hud_runtime) and asset-pipeline exports, by chasmlol, used under
chasmlol's Apache-2.0 grant of 2026-10-07 at commit cb796893.
https://github.com/SK8-ENGINE/skate-3-rust-engine
rust/skate-hud compiles the HUD modules in place from the fetched upstream
(no donor source is copied into this repository); tools/convert-skate-data.py
runs the exports during setup. Later revisions of that repository are
GPL-3.0 and are used as reference only.
EA-XMA audio decoder (LGPL-2.1-or-later)
rust/skate-xma is a port of FFmpeg 4.4's xmaframes / WMA Pro decoder
(libavcodec), Copyright the FFmpeg developers, https://ffmpeg.org. It builds
the separate program skate-xma.exe and is licensed under the GNU Lesser
General Public License 2.1 or later (rust/skate-xma/COPYING.LGPL), not
Apache-2.0.
RAGE formats (Unlicense)
rage-formats, rpf-archive-rs, rage-cli and rage-render, by VIRUXE, released
into the public domain. https://github.com/VIRUXE
Rust crates
Each crate linked into a shipped binary keeps its own license; release
packages list them with their license texts in THIRD-PARTY-NOTICES.txt
(tools/third-party-notices.py).

評論
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