Repo ↗ · 原始 README ↗ · 文件包(Markdown/授權)

封面參考(原作): Grand Theft Auto V · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。

來源維護者: becaring · 版本: 9fbef449b511 · 整理日期: 2026-10-12

文件授權: Apache-2.0 · LICENSE · 本文形式: README 翻譯

下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。


README 圖片:SK8V Gameplay

SK8V

Skate 3 gameplay. GTA V’s open world.

SK8V 將 Skate 3 的 Flick-It 操控、滑板/滑手物理、沿桿滑行、Manual、抓車滑行、招式、連段、摔跤、計分、Session Marker 和 Hall of Meat 帶入 GTA V Legacy 故事模式。Skate 的遊戲玩法與 GTA 的角色、交通、武器、電台和世界互動並行運作。Skate 3 自身的音效引擎在 GTA 的混音器內運行,因此輪子在每個 GTA 表面上聽起來都不同。混凝土、瀝青、木頭、金屬、磁磚等各種材質聽起來都不一樣,你的輪子會在人行道的裂縫和接縫上發出咔嗒聲,幾乎達到全面覆蓋。

需求

  • 必須使用控制器
  • 建議使用 SSD 進行安裝
  • Windows x64、GTA V Legacy 1.0.3889.0,以及 ScriptHookV v3889.0 / 1158.13 及其 ASI 載入器。(https://www.dev-c.com/gtav/scripthookv/)
  • 一個控制器: Xbox 或 PlayStation(DualShock 4 / DualSense,USB 或藍牙)。不支援鍵盤滑板操作。在 PlayStation 手把上,Share(或觸控板)是 Back,Options 是 Start。
  • 你自己的 Skate 3 Xbox 360 光碟 ISO 或提取的光碟資料夾(已測試:title ID 454108E6,media ID 5C087C2C,無標題更新)
  • GTA 磁碟上約需 7 GB 可用空間 進行安裝;安裝後約剩 2 GB。

僅限故事模式。 不支援 GTA V Enhanced、GTA Online 和 FiveM。

安裝

  1. 從 Releases 下載並解壓最新的 SK8V 發行 ZIP,不是 GitHub 的 Source code ZIP。
  2. 關閉 GTA V 並執行 SK8V Setup.cmd。(如果你的 GTA 安裝在受保護的資料夾(Program Files 等),安裝程式會提供以管理員身分重新啟動的選項。)
  3. 選擇你的 Skate 3 光碟,選擇 Regular 或 Goofy 站姿,然後按下 Install。安裝程式會盡可能偵測你的 GTA V 資料夾。
  4. 啟動 GTA V Legacy 故事模式並停用 BattlEye。在 GTA 的武器輪中選擇 滑板,然後按下 Y 來騎上它。

安裝程式會從你的兩款遊戲副本準備資料。它可以在需要時下載本地 Python 環境,重新執行會從中斷處繼續準備。

命令列替代方案(Python 3.11+、NumPy、Pillow):

python tools/prepare.py --skate "<Skate 3.iso or folder>" --gta "<GTA V folder>" --stance Goofy --install --clean

(從解壓的發行資料夾執行;省略 --stance 即為 Regular)。

操控

所有常規滑板操控都是 Skate 3 的。 SK8V 新增了:

輸入 動作
GTA 武器輪 → 滑板 進入 Skate 模式
Y / 按住 Y 騎上或下來 / 收起滑板並返回 GTA
鍵盤 / 或控制器 Back + LB 開啟 SK8V 選單
Back / 按住 Back 裝備或收起武器 / 持武時開啟武器輪
持武時 LB / RB 瞄準 / 射擊
按住 LB + D-pad 左/右,武器已收起 切換電台(Skate 3 的配置)
D-pad 表情動作,每個方向一個(在 SK8V 選單中設定)
D-pad 左/右,武器已裝備 切換武器
在可攀爬的牆邊徒步時連按兩次 X GTA 攀爬,然後返回 Skate

游泳會自動切換到 GTA,之後返回 Skate。Hall of Meat 預設為開啟,可以在 SK8V 選單中停用,與其他遊戲玩法設定一起。

無法在選單中儲存設定?

  1. 右鍵點擊你的遊戲安裝資料夾並選擇內容。
  2. 點擊安全性標籤並點擊編輯。
  3. 點擊新增,輸入你的特定使用者帳戶名稱(或較不建議的,Everyone),然後點擊檢查名稱和確定。
  4. 選擇新新增的使用者或群組,在允許欄下勾選完全控制的方塊,然後點擊套用和確定

已知限制與未來支援

  • Rockstar 編輯器: 錄製和播放目前無法與 SK8V 搭配運作。支援計畫在未來更新中推出。

  • 滑板時傳送: 在 Skate 模式啟動時直接傳送可能導致滑手掉穿地圖。傳送前先切換回 GTA 控制,然後在目的地恢復滑板。

  • GTA V Enhanced: SK8V 目前僅支援 GTA V Legacy。Enhanced Edition 相容性是長期目標,但可能需要大量額外工作且不保證實現。

支持我

[README 圖片](https://buymeacoffee.com/becaring) [README 圖片](https://ko-fi.com/becaring)

如果你玩 SK8V 玩得開心,捐款永遠不是必須的,但總是感激不盡 <3

解除安裝

在 GTA V 關閉的情況下,從其資料夾中移除這些:

  • SkateVLegacy.asi、SkateVRuntime.dll、SkateVLegacy.ini、SkateVLegacy.installed.json
  • SK8V/
  • update/x64/dlcpacks/skatev/

日誌和記錄在 %LOCALAPPDATA%\SkateV 中,可以單獨刪除。ScriptHookV 保持不動。

從原始碼建置

執行 BOOTSTRAP.bat 來建置程式碼,然後按照 BUILDING.md 來打包發行版。烘焙的世界碰撞資料從已發布的發行版複製。

授權條款

原創 SK8V 程式碼為 Apache-2.0;第三方元件保留自己的授權條款並在 NOTICE 中致謝。SK8V 是一個非官方粉絲專案,與 EA、Rockstar Games 或 Take-Two Interactive 無關。不包含任何 GTA V 或 Skate 3 零售資產、執行檔、金鑰或專有 SDK 可轉散發檔案;請自備遊戲副本。


授權與來源聲明

原始 README 與翻譯沿用 Apache-2.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。

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NOTICE

SK8V
Copyright 2026 becaring

Licensed under the Apache License, Version 2.0 (LICENSE).

SK8V is an unofficial fan project, unaffiliated with EA, Rockstar Games or
Take-Two Interactive. It contains no GTA V or Skate 3 code or data; players
convert their own copies. ScriptHookV is not included: it is fetched from
Alexander Blade's official distribution (dev-c.com) and the ASI links against
its SDK import library.

Real-time collision detection: credit to Sol4ra. The live GTA collision reader
(host/src/physics_level.*, rust/skatev-runtime/src/live.rs) is adapted for
Legacy from Sol4ra's LS-Skate-LiveCollision (GTA V Enhanced), shared with
SK8V by its author.

This product builds on the following third-party work.

Skate engine (Apache-2.0)
  2010 Rust Rewrite Mashup, by chasmlol, a fork of IW4L by vladtrc.
  https://github.com/chasmlol/2010-rust-rewrite-mashup
  Copyright 2026 vladtrc; Skate engine by chasmlol.
  Fetched at the commit pinned in upstreams.lock.json; patches/skate/ holds
  SK8V's modifications to it. Its Skate 3 engine crates (skate-core,
  skate-data, skate-host, skate-net) are compiled into SkateVRuntime.dll.

Skate 3 HUD and asset pipeline (Apache-2.0 by grant)
  skate-3-rust-engine HUD modules (apt_vm, apt_display, apt_movie, apt_text,
  apt_scene, hud_runtime) and asset-pipeline exports, by chasmlol, used under
  chasmlol's Apache-2.0 grant of 2026-10-07 at commit cb796893.
  https://github.com/SK8-ENGINE/skate-3-rust-engine
  rust/skate-hud compiles the HUD modules in place from the fetched upstream
  (no donor source is copied into this repository); tools/convert-skate-data.py
  runs the exports during setup. Later revisions of that repository are
  GPL-3.0 and are used as reference only.

EA-XMA audio decoder (LGPL-2.1-or-later)
  rust/skate-xma is a port of FFmpeg 4.4's xmaframes / WMA Pro decoder
  (libavcodec), Copyright the FFmpeg developers, https://ffmpeg.org. It builds
  the separate program skate-xma.exe and is licensed under the GNU Lesser
  General Public License 2.1 or later (rust/skate-xma/COPYING.LGPL), not
  Apache-2.0.

RAGE formats (Unlicense)
  rage-formats, rpf-archive-rs, rage-cli and rage-render, by VIRUXE, released
  into the public domain. https://github.com/VIRUXE

Rust crates
  Each crate linked into a shipped binary keeps its own license; release
  packages list them with their license texts in THIRD-PARTY-NOTICES.txt
  (tools/third-party-notices.py).