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封面參考(原作): Garry’s Mod · 原作宣傳圖,由 IGDB 提供。圖片版權屬原權利人,供辨識原作使用,不代表此重寫/模組專案的實際畫面。
來源維護者: the-schwilliam · 版本: 7ae465856262 · 整理日期: 2026-10-12
文件授權: GPL-3.0 · LICENSE · LICENSE-THIRD-PARTY.md · 本文形式: README 翻譯
下文為來源 README 的繁中翻譯,由 Kirikirin 使用 AI 輔助整理;功能、完成度與測試結果均為原作者描述,本站未逐項實機驗證。圖片改為來源連結,指令與技術識別保留原文。
Skate 3 in Garry’s Mod.
SkateGM 在 Garry’s Mod 中執行 Skate 3 的滑板物理、招式與計分,
可在任何地圖上與朋友一起遊玩。它也附帶小遊戲、場地編輯器,以及
專為滑板打造的遊戲模式。
它不包含 Skate 3 的任何內容。它會從你自己的遊戲複本讀取遊戲檔案。
你需要什麼
- x86-64 分支的 Garry’s Mod。 在 Steam 中,右鍵點擊 Garry’s Mod >
內容 > Betas,然後選擇 x86-64。 - 控制器效果最好。Xbox、PlayStation、Switch Pro 與大多數其他控制器
都能用。鍵盤也可以(請見 Keyboard)。 - 你自己的 Xbox 360 版 Skate 3 複本,由你自行 dump:光碟
映像檔(.iso),或包含default.xex的已解壓資料夾。 - Windows。
[!IMPORTANT]
控制器無法運作? 關閉 Garry’s Mod 的 Steam Input:在
Steam 中,右鍵點擊 Garry’s Mod > 內容 > 控制器,然後選擇
停用 Steam Input。這能解決大多數控制器問題。
安裝
- 從
最新版本 下載SkateGM-Setup-<version>.exe。 - 關閉 Garry’s Mod 並執行安裝程式。
- 選擇你的 Skate 3
.iso(或default.xex),然後按下 Install。
安裝程式會自行找到 Garry’s Mod;如果找不到,請選擇內含
garrysmod的資料夾。它會在你的電腦上轉換你的遊戲檔案
(不會下載任何東西),並安裝附加元件與引擎模組。
若要更新,請執行新的安裝程式。勾選「Keep the game data I already
converted」以跳過再次轉換。若要解除安裝,請執行安裝程式並
按下 Uninstall。
遊玩
- SkateGM 遊戲模式: 從遊戲模式清單中選擇它。在此模式中,每位玩家都會被強制進入 Skater 模式。如果他們的模組無法運作,就會被強制以旁觀者身分觀戰。
- 任何其他遊戲模式: 開啟主控台並輸入
bind j skategm_toggle
一次。之後,J 鍵會切換 Skater 模式的開與關。
首次啟動需要一點時間載入。
控制
Skate 3 本身的控制方式與遊戲中相同。按住 LB 可顯示額外功能:
| 按鈕 | 功能 |
|---|---|
| LB + 方向鍵下 / 上 | 設定標記 / 按住以返回標記 |
| LB + 方向鍵左 | 小遊戲:主持或加入(若有邀請在等待:拒絕它) |
| LB + 方向鍵右 | 玩家:觀戰、傳送至或加入某人(若有邀請在等待:接受它) |
| LB + 右搖桿 | Skate 3 音樂:點擊以暫停 / 播放,右為跳過,左為從頭播放歌曲,上 / 下調整音量 |
| LB + A | 設定:玩家模型、滑板、攝影機、進階 |
| LB + Y | 地圖:環顧四周並傳送 |
| LB + B | 場地編輯器 |
| LB + X | 重生 |
| LB + RB | 重播 |
| 右搖桿點擊(按住) | 火箭滑板,若已在設定 > 滑板中開啟 |
控制器會在跳躍、落地、沿桿滑行、摔倒以及火箭發射時震動
(設定 > 進階 > 控制器可將其關閉或調低)。
鍵盤
雖然搭配控制器效果最好,但也支援鍵盤:
| 按鍵 | 動作 |
|---|---|
| W / Space | 用右腳推板 |
| Shift | 用左腳推板 |
| S | 煞車 |
| A / D | 向左 / 向右轉向 |
| Q / E | 用左 / 右手抓板 |
| F | 上 / 下板 |
| C | 互動 |
| I / K / U / O | 方向鍵 |
| 方向鍵 | Flick-It 招式 |
| Z | 開啟選單 |
| Enter | 開始 |
| R | 重生 |
| L | 離開自由攝影機模式 |
| Ctrl | 火箭滑板 |
| Z + Ctrl / Z + 方向鍵 | Skate 3 音樂:暫停 / 播放;右為跳過,左為從頭播放,上 / 下調整音量 |
| Alt | 使用你的道具(在有小遊戲道具的遊戲中) |
| W / A / S / D(在地圖、場地編輯器、重播中) | 移動 |
| Backspace(在選單中) | 返回 |
小遊戲
使用 LB + 方向鍵左來主持一個;其他人可從同一選單加入。
| 小遊戲 | 玩法 |
|---|---|
| Race | 所有人一起出發;最先到達主持人終點線的人獲勝。 |
| Own the Spot | 在一個場地輪流表現;得分最高的一輪擁有它。 |
| Hot Potato | 滑向某人以傳遞滴答作響的炸彈。炸彈爆炸時持有它的人失去一條命;最後留下的人獲勝。 |
| Snake | 每個人都會在身後留下一道發光的牆。撞到牆或場地邊緣就出局;光球會讓你的尾巴變長。 |
| Melon King | 抓住西瓜並持有它。滑向持有者以偷走它;摔倒就會掉落。最先達到目標時間的人獲勝。 |
| Trick Bingo | 一張共享的 3x3 招式與任務卡。完成能將它們打勾的連線;連成三條線即獲勝。 |
| Run Royale | 每個人同時進行一小段滑行,接著重播這些滑行,所有人投票淘汰最差的一位。最後留下的人獲勝。 |
| Hall of Meat | 輪流盡可能用力摔倒。每次撞擊都會傷害一個身體部位;傷害、傷勢與滯空時間合計為你的分數。 |
| Impostor | 除了一人之外,所有人都會被告知一個要在一次連線中達到的分數。輪流進行,然後投票淘汰造假的人。 |
| S.K.A.T.E. | 設定一個招式;其他所有人都必須成功做出它。失敗就會得到一個字母;拼出單字就出局。 |
| Rocket Royale | 每塊火箭滑板全程全力發射。最後仍在滑行的人獲勝。 |
| Bullseye | 從起點跳躍並落在目標的環中(金色 6、紫色 3、藍色 2、綠色 1);在空中用火箭滑板轉向。 |
| Steezus Stint | 這個就讓你自己摸索吧。 |
| Ghost Writer | 每個人都在無人觀看的情況下進行一段滑行;重播會顯示所有人看起來都一樣。猜猜哪段滑行是誰的。 |
| Skull Runners | 在時間結束前抓住最多漂浮的骷髏;摔倒會讓你掉落一些。 |
| Ball Battle | 撞擊與摔倒會讓你的彈力球爆掉;全部失去就出局。最後仍有球的人獲勝。 |
| Body Bingo | 一張 3x3 的傷勢卡(Left Ankle: Bruised、Skull: Fractured…)。摔倒以在正確的位置受傷;連成三條線即獲勝。 |
| Copycat | 每個人都會在其他人即時觀看時設定一次連線;接著其他人同時在無人觀看的情況下模仿它。重播會將每個模仿與設定者並排顯示(上方有名字標籤),並依接近程度計分。 |
| Freeze Frame | 所有人同時滑行。左搖桿會讓你在招式途中凍結,並開啟拍照相機(移動它、縮放、選擇濾鏡,A 拍照,B 解凍以再試一次;結束時沒有照片,追逐攝影機的視角就是你的照片)。每個人都會看到每張照片,然後投票淘汰最差的一張;最後留下的人獲勝。 |
| Hold the Line | 合作:一條由滑板手傳給滑板手的連線。當你的時間結束時,下一位玩家會從你所在的位置、相同方向與速度接手。一次摔倒,或連線減速至停止,就會為所有人結束。 |
| Basketboard | 輪流:一次下板或摔倒,讓你的滑板或你自己穿過幽靈籃框。主持人可將籃框放在任何喜歡的位置,並選擇它的大小、高度與面向方向。 |
| Board Golf | 主持人是發球點並放置球洞。滑行幾秒(火箭開啟);當計時結束時,你的滑板會自行滾動,停在哪裡就是你的下一桿。將它停在球洞中所需桿數最少的人獲勝。 |
道具: 在 Skull Runners、Ball Battle,以及主持人開啟道具的 Hot Potato 與 Melon King 中,
漂浮的箱子內含道具:Rocket、Grenade、Traffic Cone、Crowbar 與 Physics Gun。滑過箱子即可取得一個,然後按下
左搖桿點擊(鍵盤:Alt)來使用它。附加元件可以加入自己的
道具:請見 docs/ITEMS.md。
主持人可以從遊戲選單邀請玩家;LB + 方向鍵右接受
邀請,LB + 方向鍵左拒絕它。當你出局或輪到別人時,你會觀看其他人:
右搖桿轉動攝影機,方向鍵切換玩家,Y 提供自由
攝影機。
伺服器擁有者可在設定 > 進階中關閉每一個,或使用
skategm_<mode>_allowed 0。
Skate 3 地圖
安裝程式也會在你的電腦上,從你的光碟建置 Skate 3 自身場地的地圖:
它們的幾何、材質與光照,並在內部包含遊戲本身的滑板
碰撞與沿桿滑行軌道,因此滑起來就像 Skate 3。遊戲中的任何內容都不會被下載或分享。它們會以下列名稱顯示在地圖清單中:
| 地圖 | 地點 |
|---|---|
sgm_skate3_maloof |
Maloof Money Cup |
sgm_skate3_unibowl |
University 體育場中的碗池 |
sgm_skate3_ultramegapark |
University 的 Super Ultra Mega Park |
sgm_skate3_university |
University 的校園 |
sgm_skate3_industrial |
Industrial 的運河與港區街區 |
sgm_skate3_quarry |
Industrial 的採石場 |
sgm_skate3_skateschool |
Skate School |
sgm_skate3_blackbox |
Black Box |
建置它們需要一段時間(全部約 10-15 分鐘),因此預設為關閉:在安裝程式中勾選「Generate maps (slow)」並選擇要建置哪些。
它們會放在
garrysmod/addons/skategm_maps。
Skate 3 音樂
安裝程式也會在你的電腦上,從你的光碟解碼 Skate 3 的原聲帶,
並在你滑行時(隨機)播放。LB + 右搖桿可控制它
(請見控制);設定 > 音訊可將其關閉或設定音量。
多人遊戲
每位想滑行的人都必須在自己的電腦上執行安裝程式。專用
伺服器只需要版本 zip 中的 skategm 附加元件資料夾,放在其
garrysmod/addons 中。若要主持 Skate 3 地圖,還需從
建置過它的電腦複製
garrysmod/addons/skategm_maps:每台電腦都會建置
相同的檔案,因此建置過地圖的玩家可以加入。
新內容
請見 changelog。
手動安裝
如果你不想使用安裝程式:
- 解壓縮
skategm_<version>.zip。 - 將
gmcl_skategm_win64.dll、skategm_sdl2.dll與
skategm_gamecontrollerdb.txt放入garrysmod/lua/bin,若bin
資料夾不存在則建立它。 - 將
skategm資料夾放入garrysmod/addons。 - 使用 Python 3 轉換你的遊戲檔案:
SkateGM 會在pip install numpy Pillow python exporter/convert.py --xex "D:/Games/Skate 3.iso" --out C:/skategmC:/skategm/assets中尋找資料。如果你把它放在
其他地方,請在主控台輸入skategm_data "your/folder/assets"。
從原始碼建置
此模組是 Rust(gm_skategm/,引擎位於 engine/),使用 Rust 1.91.1 與 MinGW-w64 為 Windows 建置。引擎需要一些 nightly
功能,由 gm_skategm/build/ 中的 rustc wrapper 加入:
cd gm_skategm
rustc -O build/rwrap.rs -o build/rwrap.exe
RUSTC_BOOTSTRAP=1 RUSTC_WRAPPER=$PWD/build/rwrap.exe cargo build --release \
--features engine --ignore-rust-version --target x86_64-pc-windows-gnu \
-Zbuild-std=std,panic_unwind --lib
附加元件是 addon/skategm/ 中的純 Lua。若要從你自己的
附加元件擴充 SkateGM,請見 minigames、board types and
effects 與 park parts。
關於 AI 的說明
SkateGM 的程式碼是在 AI 編碼工具的協助下撰寫的。我不
支持將生成式 AI 用於藝術、音樂、影片、3D
模型、寫作或遊戲設計等創意工作,我也通常不支持讓 AI 自由
掌控專案的結構與鷹架。
作為一名業餘獨立遊戲開發者,我不會將生成式 AI 用於任何
素材,也不會用於遊戲邏輯開發,因為我認為電子遊戲在各個方面都是
藝術作品,包括遊戲邏輯。
Skate 3 本身是 EA Black Box 才華洋溢的人們的作品。這
只是我和朋友一起多人遊玩它的方式,我想說乾脆把它釋出。
致謝
SkateGM 建立在他人的開放成果之上:
- SK8-ENGINE/skate-3-rust-engine:
SkateGM 所執行的 Skate 3 引擎重實作、位於
exporter/tools/的資料匯出器(commitcb79689),以及 Skate 3 自身
招式顯示背後的 APT 播放器(gm_skategm/src/hud/)。 - 2010 Rust Rewrite Mashup
由 chasmlol 製作(Apache-2.0;是 vladtrc 的 IW4L
的分支)。engine/中的引擎是其skate/資料夾加上我們的變更
(engine/README.md),而exporter/convert.py是
從它改編而來。 - Skate 3 Custom Engine Layer 貢獻者(MIT):位於
exporter/tools/vendor/university與exporter/tools/owned_game的遊戲封存讀取器。 - duckyinnit(MIT):位於
exporter/tools/vendor/utt的 UTT。 - chasmlol/skate-3-trick-toolkit:
位於exporter/tools/vendor/skate3_anim的動畫與骨架解碼器。
也感謝 renchdedsex 提供
Rench Fix,經其許可合併:玩家模型上更好的姿態、
滑板手、滑板與攝影機在 60 FPS 下的表現、Flick-It HUD,以及鍵盤與
滑鼠支援,還有 Skate 3 自身的招式顯示、招式命名與
計分、darkslide flip-outs、方向鍵手勢、滑行風格與難度、
出拳、重播幽靈、調整大小的道具與滑板手的影子。
授權
SkateGM 是採用 GNU 通用公共授權條款第 3 版
(LICENSE) 的自由軟體:你可以分享與修改它,只要你傳遞出去的內容
維持在相同授權條款下並附上其原始碼。它所建構於其上的部分保留
各自的授權條款(Apache-2.0、MIT、zlib、GPL-3.0),列於
LICENSE-THIRD-PARTY.md。
SkateGM 是粉絲專案,與 Electronic
Arts 無隸屬關係,亦未獲其背書。未包含任何 EA 程式碼或遊戲資料。
授權與來源聲明
原始 README 與翻譯沿用 GPL-3.0 授權;本次修改為繁中翻譯、連結與排版調整。可修改的 Markdown、原始 README、LICENSE 與 NOTICE 收錄於頂部文件包。原作遊戲內容與商標不因此獲得授權。
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LICENSE-THIRD-PARTY.md
# Third-party material in this repository
| Path | From | Licence |
|---|---|---|
| `exporter/tools/` (except the vendored folders below) | [SK8-ENGINE/skate-3-rust-engine](https://github.com/SK8-ENGINE/skate-3-rust-engine) `tools/`, commit `cb7968930f14dad38457e98720d1a274e469eec2` | |
| `gm_skategm/src/hud/` | ported from [SK8-ENGINE/skate-3-rust-engine](https://github.com/SK8-ENGINE/skate-3-rust-engine)'s trick display (APT player) by renchdedsex | |
| `engine/crates/skate-audio/`, `engine/crates/skate-audio-fma/` | [SK8-ENGINE/skate-3-rust-engine](https://github.com/SK8-ENGINE/skate-3-rust-engine) `crates/`, commit `b3c96793` (Skate 3's sound engine; the installer's `aems_render` renders the foot-brake loops with it) | GPL-3.0 (`LICENSE`) |
| `exporter/tools/asset_pipeline/audio_formats.py`, `audio_export.py` | [SK8-ENGINE/skate-3-rust-engine](https://github.com/SK8-ENGINE/skate-3-rust-engine) `tools/asset_pipeline/`, commit `b3c96793` | GPL-3.0 (`LICENSE`) |
| `vgmstream` (the installer; fetched by `tools/fetch_vgmstream.py`) | [vgmstream](https://github.com/vgmstream/vgmstream) r2117, decodes Skate 3's sounds on the player's PC | ISC-style (`vgmstream-COPYING.txt`) |
| `soundfile` and its `libsndfile` (the installer; pip package, pinned in `tools/build_installer.py`) | [python-soundfile](https://github.com/bastibe/python-soundfile) 0.14.0 with [libsndfile](https://github.com/libsndfile/libsndfile) 1.2.2, encodes Skate 3's music as Ogg Vorbis on the player's PC | BSD-3-Clause (`python-soundfile-LICENSE.txt`); libsndfile LGPL-2.1 (`libsndfile-COPYING.txt`) |
| `exporter/tools/vendor/utt/` | UTT, duckyinnit | MIT (`exporter/tools/vendor/utt/LICENSE`) |
| `exporter/tools/vendor/university/`, `exporter/tools/owned_game/` | Skate 3 Custom Engine Layer contributors | MIT (`exporter/tools/vendor/university/LICENSE-PROJECT.md`; `owned_game/NOTICE.md`) |
| `exporter/tools/vendor/skate3_ui/` | | MIT (`exporter/tools/vendor/skate3_ui/LICENSE`) |
| `exporter/tools/vendor/skate3_anim/` | [chasmlol/skate-3-trick-toolkit](https://github.com/chasmlol/skate-3-trick-toolkit) commit `85d9d679` | see `exporter/tools/vendor/skate3_anim/PROVENANCE.md` |
| `exporter/convert.py`, `exporter/build.ps1` | adapted from [2010 Rust Rewrite Mashup](https://github.com/chasmlol/2010-rust-rewrite-mashup) `skate/converter` | Apache-2.0 |
| `engine/` | [2010 Rust Rewrite Mashup](https://github.com/chasmlol/2010-rust-rewrite-mashup) `skate/` (`Cargo.toml`, `crates/`), commit `65d9e117`; its crates from [SK8-ENGINE/skate-3-rust-engine](https://github.com/SK8-ENGINE/skate-3-rust-engine) `cb79689`. Changed by us (marked `gm_sk8 addition`; `engine/CHANGES.patch`) | Apache-2.0 (`engine/LICENSE`, `engine/NOTICE-mashup`) |
| `harness/win/luajit.exe`, `harness/win/lua51.dll` | [LuaJIT](https://luajit.org) | MIT |
| `skategm_sdl2.dll` (release archives and the installer; fetched by `tools/fetch_sdl.py`) | [SDL2](https://github.com/libsdl-org/SDL) 2.32.10, for non-Xbox controllers | zlib (`SDL2-LICENSE.txt`) |
| `skategm_gamecontrollerdb.txt` (same) | [SDL_GameControllerDB](https://github.com/mdqinc/SDL_GameControllerDB) commit `c1d5289a` | zlib (`SDL_GameControllerDB-LICENSE.txt`) |
The engine's source is in `engine/`; the built module (the DLL) is not kept
in the repository, only in release archives, which carry `engine/LICENSE` and
`engine/NOTICE-mashup` with it. No Electronic Arts code or data is included
anywhere: the engine and the exporter read the player's own game files.

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